


Someone seemed to have really cared when developing this game and it shines through in the final product. Minecraft Legends is a robust package featuring every kind of “player vs.” one could ask for, the animations and cutscene renders are beautifully crafted, and there is a planned content roadmap. You would believe your mobs had just stormed Omaha beach by how few of them make it to the player’s chosen destination leaving the player constantly running back and forth with new cannon fodder to keep momentum up. Maybe this would be less of a problem if the basic RTS mechanics would function properly. The forme*****l inclusive beach club while the latter is the pee and lice infested sandpit of elementary school. Both Minecraft and it’s Legends nephew are sandboxes. But the difficulties in crafting and platforming while battling Piglins and traversing the world do nothing but to remind this player how much he’d rather be playing Minecraft proper where these things would be simple, in opposition to the clicking-in-place and height restricted nature of Legends. The possibility of gathering resources and crafting infrastructure and armaments like Caesar crossing the Rubicon seems like an interesting enough RTS mechanic to merit this game to stand alone. Hope springs eternal as Minecraft Legends begins at The Well of Fate, where some mascot like, toy selling deities inform the player are the flat earth's best hope against the invading piglins. Something they have missed dearly since the Microsoft acquisition and subsequent departure of their progenitor. Mojang’s latest Minecraft spinoff, Minecraft Legends doesn’t have the stench of cash grab of it’s brothers Minecraft: Dungeons and Minecraft: Story Mode.
